Patch notes 3.3.3


February 20th, 2010 by Attila1234

World of Warcraft PTR Patch 3.3.3

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

General

PvP

Dungeons & Raids

Classes: General

  • Several raid buffs have had their ranges increased to 100 yards, up from 45 yards, to prevent select buffs from repeatedly getting applied and removed during highly mobile encounters. Some buffs, such as paladin auras, totems, shouts and Blood Pact are intentionally meant to have shorter ranges and remain unchanged.

Death Knights

  • Icy Touch: This ability now causes a very high amount of threat while the death knight is in Frost Presence.
  • Rune of Razorice: Now stacks 5 stacks of 2% Frost Vulnerability instead of 10 stacks of 1% Frost Vulnerability. Proc chance changed to 100%.
  • Talents
    • Blood
      • Abomination’s Might: This effect is now passive instead of being a proc on certain strikes. Rank 1 is 5% attack power and Rank 2 is 10% attack power. The self strength buff remains unchanged.
      • Will of the Necropolis: There is no longer a cooldown on the frequency at which this talent can be activated. In addition, this ability can now also be triggered by damage which deals less than 5% of your health.
    • Frost
      • Endless Winter: No longer causes Frost Fever to be applied by Chains of Ice, but instead grants 2/4% strength. The previous functionality of this talent can now be attained via the Glyph of Chains of Ice.
      • Improved Icy Talons: This effect is now passive instead of being a proc. The self haste buff remains unchanged.
      • Nerves of Cold Steel: Now increases off-hand damage by 8/16/25%, up from 5/10/15%.
      • Unbreakable Armor: The amount of strength granted is now 20%, up from 10%.
    • Unholy
      • Scourge Strike: Now deals 70% weapon damage, plus 12% of physical damage done as shadow damage for each of the death knight’s diseases on the target. The net result should be larger strikes with no diseases present, while maximum damage with all diseases applied to the target should stay the same.

Hunters

  • Talents
    • Beast Mastery
      • Ferocious Inspiration: This ability is now an aura and provides 1/2/3% damage to all party or raid members within 100 yards.

Mages

  • Frostbolt: Spell power scaling on this spell has been increased by approximately 5%.
  • Talents
    • Arcane
      • Arcane Empowerment: This effect is now passive instead of being a proc off of critical strikes. The self damage buff remains unchanged.
      • Incanter’s Absorption: This talent now only grants additional spell power when damage is absorbed by Mana Shield, Frost Ward, Fire Ward, or Ice Barrier. The limit of 5% of the mage’s health on the spell power buff has been removed.
    • Fire
      • Burning Soul: Threat reduction is now 10/20%, up from 5/10%.
    • Frost
      • Brain Freeze: This talent now allows your next Fireball or Frostfire Bolt to be instant and cost no mana. There is a small internal cooldown to keep the Frostfire Bolt from immediately triggering Brain Freeze again.

Priests

  • Talents
    • Discipline
      • Renewed Hope: now has a 60-second duration, up from 20 seconds, but a 20-second cooldown.

Rogues

  • Rupture: The damage-over-time component of this ability can now produce critical strikes.
  • Talents
    • Subtlety
      • Filthy Tricks: Now Reduces the cooldown by 5/10 seconds and energy cost by 5/10 of Tricks of the Trade, Distract and Shadowstep abilities, and reduces the cooldown of Preparation by 1.5/3 minutes.
      • Ghostly Strike: If the rogue has a dagger equipped, this ability now deals 180% weapon damage instead of 125%.
      • Hemorrhage: If the rogue has a dagger equipped, this ability now deals 160% weapon damage instead of 110%.
      • Slaughter from the Shadows: Now adds 1/2/3/4/5% damage to all attacks in addition to its current effects.
      • Waylay: The debuff from this talent can now be caused by Backstab in addition to Ambush.

Shaman

  • Flame Shock: The damage-over-time component of this ability can now produce critical strikes and is affected by spell haste.
  • Talents
    • Elemental Combat
      • Elemental Oath: This ability is now always on as a passive aura.
    • Enhancement
      • Unleashed Rage: This ability is now always on as a passive aura.

Warlocks

  • Immolate: The damage-over-time component of this spell can now produce critical strikes.
  • Talents
    • Demonology
      • Demonic Pact: This effect now has a 45-second duration, up from 12 seconds, and a 20-second internal cooldown.

Warriors

  • Revenge: Damage done by this ability (base and scaling) increased by 50%.
  • Talents
    • Fury
      • Rampage: This effect is now passive instead of being a proc from critical strikes.

Items

  • Frozo the Renowned has moved into the Dalaran Magus Commerce Exchange and will be trading your Frozen Orbs for various other trade goods.
  • Glyphs
    • Death Knights
      • Glyph of Chains of Ice: Now causes Chains of Ice to apply Frost Fever instead of dealing damage.
      • Glyph of Disease: When this glyph causes Frost Fever to be refreshed, it will now also trigger a refresh of Icy Talons.
    • Mages
      • Glyph of Fireball: No longer increases critical strike chance of Fireball. Instead, it now reduces the cast time of Fireball by 0.15 seconds.
  • Mechanostriders: Summoning any of these mounts is now perfectly mechanical-sounding!

Professions

  • Runed Orbs: Recipes which require this item have had their material requirements significantly reduced.
  • Fishing
    • The “Monsterbelly Appetite” daily fishing quest has changed so it now takes place outside the Violet Hold in Dalaran. The quest still requires a Severed Arm and has been renamed to “Disarmed!”
  • Inscription
    • Most recipes that required 2 inks now only require 1.
  • Mining
    • Titansteel Bar: Creating this item no longer results in a cooldown.
  • Tailoring
    • Glacial Bag: Creating this item now invokes a 7-day cooldown.
    • The cooldown and location requirements have been removed from creating Moonshroud, Spellweave and Ebonweave.

Quests

  • Many quests which require vehicles have had their vehicle mechanics updated and improved in the interest of fun.
User Interface

  • All Alert pop-ups now have new and fresh Alert icons.
  • Auction House
    • If the Auction House on a realm is unavailable for any reason, an alert will pop up informing players who attempt to access it.
    • Players can now Right-Click to place an item in the Auction frame.
    • Entire stacks of a specific item type can be placed in the Auction frame and several options have been added for choosing how to list auctions.
      • Stack Size: If a stack of items has been added to the Auction frame, players can select the size of the stack they wish to sell. If an invalid stack size is entered (i.e. a stack of 21 Saronite Ore), the Create Auction button will be grayed out.
      • Number of Stacks: In addition to selecting the size of a stack, players can select how many stacks of an item they wish to sell (i.e. if a player has a total of 43 Saronite Ore in the Auction frame, they can choose to list 2 stacks of 20, 4 stacks of 10, 8 stacks of 5, 43 stacks of 1, etc. If the number and amount of stacks listed results in a remainder, the left-over items will be placed back in the player’s bags automatically).
      • Stack Size and Number of Stacks are linked mathematically so that altering the variables of one may automatically calculate the amount of the other (i.e. if a player puts 20 in the Stack Size field and 43 Saronite Ore are in the Auction frame, the Number of Stacks field will change to 2 by default. If a player only wishes to sell one stack of 20 Saronite Ore, the Number of Stacks field can be manually changed to 1).
      • Price: Players can now choose to input the price of an item Per Stack or Per Item by selecting either option from a pull-down. If Per Item is selected and a player is selling a stack of that item, the Auction House will multiply the selected Per Item price by the amount of that item in the stack. If Per Stack is selected, the player can enter the total price he or she wishes to charge for each stack of that item being listed.
      • Auction Post Completion Bar: If multiple items or stacks of items are being listed at once by a player, a Posting completion bar will appear showing the total progress of each individual auction being listed once the Create Auction button is selected. The greater the number of individual listings being made in a single press of the Create Auction button, the longer this process will take. Players can still browse the Auction House while the Posting completion bar is in progress, but moving around will interrupt the progress, similar to moving while attempting to create multiple bandages with First Aid. Just as with creating bandages, auctions that were completed prior to the character moving or otherwise canceling the actions will successfully be listed.
  • Dungeon Finder
    • The Deserter debuff given to players who leave a dungeon prematurely when queuing via the Random Dungeon option has been increased to 30 minutes, up from 15 minutes. The cooldown for using the Random Dungeon option remains 15 minutes.
    • The Random Dungeon cooldown is no longer displayed as a debuff. Instead, players will see the cooldown time remaining displayed in the Dungeon Finder window when Random Dungeon or Random Heroic Dungeon is selected from the pull-down.
    • If a player in your party has the Deserter debuff, or is on cooldown from the Random Dungeon option, his or her character name will be displayed in the Dungeon Finder window listed as “On Cooldown,” preventing the group from queuing.
    • Anyone in a dungeon party can now re-queue their group for a dungeon, as players will still be prompted whether or not to accept their chosen role.
    • Players who use the Vote Kick option will now be prompted to provide a reason for kicking a party member. This reason will be presented to everyone in the party except for the person voted to be kicked.
    • When joining as a group, more generous level requirements will be used instead of Random Dungeon level requirements so that players of different levels joining together will be eligible for a greater number of dungeons.
    • World Event bosses (such as Ahune for the Fire Festival) will now be accessible through the Dungeon Finder. Players must use the Dungeon Finder to access these bosses.
    • Parties randomly created via the Dungeon Finder will always be arranged in the party interface from top to bottom in the following order: tank, healer, damage, damage, damage.
    • If a random party is created via the Dungeon Finder and a player cannot roll Need on an item, a reason will now be provided.
  • Authenticator Frame: If a player has a Battle.net Authenticator attached to his or her account and selects Remember Account Name at the login screen, the next time that player logs into World of Warcraft, a field to input the Authenticator code will be displayed below the password field.
  • The World Map will now provide an option to display different levels of a multi-layered dungeon, zone, or city (i.e. players can view the map of the Dalaran Sewers without having to be in that location).
  • Quest Tracking Feature
    • The Quest Tracking Objectives Frame can now be widened via the Interface Options menu.
    • The short description for a tracked quest is now displayed on the Map in the quest pane.
    • Quest items in a player’s inventory which begin quests now each have an exclamation point overlaid on their icons to make them more easily identifiable.
    • If a players selects Track Low Level Quests, the quest objectives will no longer appear dim on the Map, nor will the exclamation points appear dim over NPC heads or on the Mini-Map.
    • Objectives Frame
      • The Objectives Frame will now list the number of quests displayed at the top. In addition, players can now click on the word “Objectives” at the top of the Objectives Frame for a list of sorting and filtering options which will determine how quests are ordered. Any quests or achievements filtered or sorted out of the Objectives Frame are still being tracked and are simply hidden in this frame.
        • Sorting[ul]
        • Sort by most difficult quests.
        • Sort by least difficult quests.
        • Sort by quests closest in proximity to the player (this will automatically update as players travel around).
        • Manual sorting: This allows players to Right-Click on each quest name in the Objectives Frame and determine in what order they should be placed.
      • Filtering
        • Toggle achievement tracking.
        • Toggle completed quest tracking.
        • Toggle tracking quest objectives in other zones.
    • Players can now Shift + Click on a quest objective or check the Track Quest box on the Map to track a quest in the Objectives Frame.
  • For additional notes on Lua and XML changes please visit the UI & Macros Forum: http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114

Bug Fixes

  • When speaking to an NPC for which a player has 2 or more quests and not all of them are complete, the incomplete quests will now correctly show as a gray question marks in the dialog box. In addition, repeatable quests will be properly colored as blue exclamation points or question marks in the dialog box for NPCs with multiple quests available, or for which the player has multiple quests in progress or completed.

Tags: ,
Posted in Hírek | Comments (30)

30 Responses to “Patch notes 3.3.3”

  1. Faraleth Says:

    tetszik!!!

  2. Attila1234 Says:

    Most már szinte, hogy elindul a PTR az éjjel. Nekem ez tűnt fel:

    Frozo the Renowned has moved into the Dalaran Magus Commerce Exchange and will be trading your Frozen Orbs for various other trade goods.

    Végre! A szerverünkön olyan nyomott áron megy a Frozen Orb, hogy egyenesen megy a vendorhoz.

  3. Faraleth Says:

    2: én már tapasztaltam olyat is, hogy ugye vendorozva 5g / db, namármost ahban felvásároltam ~egy tucatot 3-4g /db között…az emberek néha azt sem nézik meg, hogy vendorozva többet kapnak :D

  4. Gate Says:

    A raidwide buffok passivá tétele érdekes lépés, tehát tulajdonképpen akkor out of combat megkapom azokat a statokat amik eddig csak fight közbe proccoltak, már nem mintha nagy jelentősége lenne csak érdekes.

  5. Attila1234 Says:

    A druidák is kapnak majd némi szeretet GC-től:

    The patch notes are not done. While, frankly, Tranquility is not something we’re going to mess with, we do want to add more burst to Balance for PvP purposes. If some of that spills over into PvE for more damage overall, I don’t think many druids would complain.

  6. HeiNeKKeN Says:

    “Will of the Necropolis: There is no longer a cooldown on the frequency at which this talent can be activated. In addition, this ability can now also be triggered by damage which deals less than 5% of your health.”

    Ebből mekkora sírás lesz még…

  7. Gate Says:

    @6 A death knight jelenleg raid környezetben a legrosszabb tank, ez a “minimum”.

  8. Gate Says:

    When speaking to an NPC for which a player has 2 or more quests and not all of them are complete, the incomplete quests will now correctly show as a gray question marks in the dialog box.
    Az mondjuk rejtély, hogy erre miért kellett 5 évet várni. :D

  9. Dessan Says:

    Prot warri buff, juhé!

  10. DeluksZ Says:

    DK tank buffnak örülök. Márcsak akkor örülnék jobban ha valaki felszintezné nekem 70,5-ről 80ra.

  11. Nascar Says:

    Renewed Hope: now has a 60-second duration, up from 20 seconds, but a 20-second cooldown.

    ezt nem ertem… ha 60 secig van fenn akkor minek a 20 sec-es cd?

  12. Hoonee Says:

    Shamanon, rogueom és DK-m van szoval ez egy örömteli nap számomra :)
    Kivancsi vagyok segíte majd az új Scourge Strike PvPben, mert elegge ramaty allapotban vannak most a DK-k, arról nem is beszélve, hogy csak 1 talent tree jatszható arenában jelenleg!

  13. Cathfaern Says:

    Nagyon komoly rendrakásokat látok ebben a patch logban, craftolás, interface, random dungen, bg-k, stb terén és akkor még nem is végleges. Szóval nagyon várom már most :)

  14. Klapiklapp Says:

    valami tipp hogy a frozen orbos vendor mit fog arulni?

    remelem nem potyara vettem gyorsba 15 stack orbot:)

  15. Gate Says:

    @14 Én sajna elkéstem, érdekes módon már most 14g/ stackre ment fel az ára a pár nappal ezelőtti 4-5g-hez képest. :D

  16. Gate Says:

    */darab wtb edit

  17. ghostwolf Says:

    *turd*

  18. Wolfendale Says:

    @14

    * Crusader Orb (6)
    * Runed Orb (4)
    * Eternal Fire
    * Eternal Earth
    * Eternal Water
    * Eternal Air
    * Eternal Life
    * Eternal Shadow
    * Frost Lotus
    * Pattern: Frosty Flying Carpet [Tailors Only] (6)

  19. Wolfendale Says:

    Lock buffról pedig annyit, hogy demo lock a magasabb crit értékekkel nagyobb buffot kap a destrohoz képest, de a három talentfát ezzel nem fogják egy szintre hozni. Hogy miért?

    Demoként teljesen vegyes fightból vett mintán 10% körül van az Immolate sebzése az összes használt spell között.

    A lockok 166.6667% spellcrit koefficienssel nyomják, amihez nagyjából 45% spellcrit társul ICC gearben Demonology talenten teljes raidbuffal. Ha a fight során az összes damage 1000000, az Immolate így 100000-nek felel meg. Durván 2:3 arányban tickel a dot a nyitósebzéshez képest, tehát 66666 sebzés jön ki a tickekre. A 3.3.3 patch szerint így módosul ez az érték:

    (66666 * 0,45) * 1,666667 = 49999,51 (A tickek 45%-a crit)
    66666 * 0,55 = 36666,3 (A tickek 55%-a normál damage)

    Tickekkel bevitt sebzés: 36666,3 + 49999,51 = 86665,81 (66666 helyett)
    A kezdő sebzéssel együtt (1:3 rész) így az összes sebzés 86665,81 + 33334 = 119999,81 (100000 helyett)

    Tehát a száraz damage gain kerekítve 2%, ami valljuk be nem fogja megváltani a világot :)

  20. Gornek Says:

    jó hogy eladtam vendornak az összes, kb 80 Frozen orbomat :’( szal ez most azt jelenti, hogy az eternal fire, és társainak az ára lentebb megy AH-ban? :S

  21. Chardonnay Says:

    * Culling of Stratholme
    o Players may now skip the initial introduction dialog to this dungeon once they have completed it at least once.

    Most a boldogságtól sírok srsly :D Már fix instant leave volt nekem az az insta.

  22. Gumbo Says:

    Mikorra várható kb?

  23. Joebacsi21 Says:

    Amint látom, ebben a patchben a rengeteg eddig procc képesség átkerül passzív aurává, ami ugyan raid közben olyan szempontból tökmindegy, mert gyakorlatilag ígyis 100% uptime volt, viszont olyan szempontból meg nem, hogy ezek a proccolások nagyon leterhelték a szervert/gépet.

    Emlékezzünk csak Naxx-időszakra, és az ottani tényleg elborult nagy lagokra (Gluthon dupla decimate, Heiganon mire a Flame Shock után elkasztoltál egy 1.3-as LvB-t, addigra le is esett a Flame Shock, stb.). Ha jól emlékeztek, voltak guildek, akik ezeket a proccolós izéket nem talentelte ki, mert rájöttek, hogy ez okozta a brutális lagokat. Ugyanis, ha beproccol egy ilyen ability, akkor 25 embernél kell újraszámolni az éppen aktuális statokat, ha leesik a procc, szintén 25 embernél újraszámolni a módosított értékeket. Ezt szorozzátok meg a raidben az összes ilyen proccos effektnél, és erre jönnek még rá a bossban épp jelenlevő debuffok.

    Mai átlag gépen nem nagy szó ez, az igaz, viszont gyengébb gépeken (mintamilyen az enyém is), iszonyatosan érződik ez. 5 fősben 30-40 fps, 10esben 10-15, 25ösben trashen, amikor mindenki aoézik orrba szájba, akkor 5-6 fps. Ha elindul a bossfight és még mindenki pakolgatja fel a debuffokat meg épp csak elindulnak a proccok, visszahullik 1-2 fpsre az egész…ha normalizálódott a helyzet, akkor 3-4 fps megmaradt…

    Endofwalloftekszt, röviden: remélem, hogy ezzel a megoldással tényleg megoldódnak az instalag problémák mostmár, mert azért néha előfordultak még, bár közel sem olyan brutálisak mint az említett Naxx időszakban (bár azért Mimiron egyszer megtréfálta a raid egy részét egy finom dupla laser barrage-el :D )

    Az ele shamn buffnak meg csak Yay! Akkor nem csak én éreztem azt, hogy ha már 2-3at kell lépnem akkor hatalmas mélyrepülést tett a dpsem…Kíváncsi leszek az új Flame Shock glyphre (v3.0), hogy mit találnak ki, bár az sem lesz baj, ha túl trágya lesz, max bekerül ismét a Lava.

  24. Gate Says:

    @23 Attól, hogy a Blizzard szervereknek könnyebb lesz kidolgozni az adatokat, neked még úgyanúgy 3 fpsed lesz bossfightokon. Az fpsed nem attól kevés, hogy a Blizz szervernek sok adatot kell kidolgozni hanem attól, hogy a géped nem bírja kidolgozni az effekteket.

  25. Darnell Says:

    Azta kurva mekkora incantater’s absorption nerf O.O

  26. Darnell Says:

    incanter’s *

  27. Hatba Says:

    Miért lenne nerf? Vagy sokan tolják power word shieldel? Amúgy meg kiváncsi vagyok mi lesz a rogue t9 set bonusszal, most hogy alap lett a rupture crit. A Blizz általában ad helyette valamit…

  28. kw Says:

    #25: nem nerf. amugy van ertelme a cuccnak ha sok a mana es kitalentoljak a pajzsot is. neha +1-1,5k spellpwr jol jon.

  29. Easy Says:

    Az 50%-os Revenge dmg buff aligha éri meg a live-ot, jó ha 20% marad belőle a szokásos PvP whine miatt.

  30. BlaZe Says:

    Maradjunk annyiba h az arcane NERF :)
    Nem azért raktuk ki mert magunkat shieldeltük, hanem mer volt Disc priest vagy valanyros healer és az shieldelt. Nem high end gearem van jelenleg, de arcanen akkoris nagy a kincs a mana, nem érte meg mana shieldet felrakni még talentelve sem. Szóval Disc priestet többet nem viszünk :D D

    A fire-ön ez meg mi? Ok kevesebb aggro, nagy cucc, vesztek 1 Vigit, de ez a glyph… Ok h haste FTW de ezzel a 0.15 seccel kitörölhetem a… :) ) És még crittet is vesztek. Nemtom ez mérjó de majd egyszer biztos rájövök :)

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