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Készült 2014. május 13. | írta Barnus

13

Diablo 3: Az adatbányászat eredménye

A 2.0.5 patch fájljait máris ízekre szedték, ahogy az lenni szokott. Rengeteg új információt tartalmaz. Ezek a változások még nem lettek megerősítve, hogy mind aktíválódik-e a patch érkezésekor, reméljük igen.

A dupla XP community eseményekhez hasonló, újabb buff típusok várhatók:
•More Legendaries – 1 guaranteed in the first hour!
•More Goblins – Anniversary buff makes them come in pairs!
•More Blood Shards
•More Keystones
•More Gold Find

Barbarian

•Inspiring Presence The duration of your shouts is doubled. After using a shout you and all allies within 100 yards regenerate 1% of maximum Life per second for 60 seconds. / Your shouts are: / *Battle Rage / *Threatening Shout / *War Cry (Up from 50 yards)
•Wrath of the Berserker
•Arreat’s Wail : Activating Wrath of the Berserker deals 3400% weapon damage as Fire to all enemies within 15 yards. (Damage element now specified)
•Striding Giant : Reduce all damage taken by 50%. (Previously gave 80% bonus Dodge Chance)

•Frenzy
•Sidearm : Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 130% weapon damage as Cold to all enemies in its path. / Frenzy’s damage turns into Cold. (Damage element now specified)

•Seismic Slam Cost: 30 Fury / Slam the ground and cause a wave of destruction that deals 620% weapon damage to enemies up to 45 yards in front of you. (Up from 550%, no longer specifies “in a cone”, no longer seems to knock up)
•Shattered Ground : Increase damage to 735% weapon damage as Fire and knocks all enemies hit up into the air. (Up from 710%, no longer changes to a Knockback)
•Stagger : Reduce the cost to 22 Fury. / Seismic Slam’s damage turns into Lightning. (Previously had 80% chance to Stun for 1 sec)
•Permafrost : Create a sheet of frost that deals 755% weapon damage as Cold and Slows enemies by 60% for 1 second. (Up from 710%, slow down from 2 seconds)

•Whirlwind
•Hurricane : Pull enemies from up to 35 yards away towards you while Whirlwinding. / Whirlwind’s damage turns into Cold. (Damage element now specified)

•Revenge
•Best Served Cold : Increase your Critical Hit Chance by 8% for 6 seconds after using Revenge. / Revenge’s damage turns into Cold. (Damage element now specified)

•War Cry Generate: 20 Fury / Cooldown: 20 seconds / Unleash a rallying cry to increase Armor for you and all allies within 100 yards by 20% for 60 seconds. (Up from 50 yards)

Demon Hunter

•Awareness Your Armor is increased by 30% of your Dexterity. (Previously gained 6% Dodge every second, resetting after you dodge)
•Grenade
•Cluster Grenades : Throw cluster grenades that deal 200% weapon damage as Fire over a 36 yard radius. (Up from 32 yards. Note: the current value in-game is displayed as 9 yards)

•Hungering Arrow
•Devouring Arrow : Each consecutive pierce increases the damage of the arrow by 70%. / Hungering Arrow’s damage turns into Cold. (Damage element now specified)

Monk

•Fists of Thunder
•Bounding Light : Every third hit also releases arcs of holy power, dealing 195% weapon damage as Holy to up to 3 additional enemies. (Damage is now Holy)
•Wind Blast : Every third hit Freezes enemies for 1 second. / Fists of Thunder’s damage turns into Cold. (Renamed from Lightning Flash, previously increased Dodge by 17% for 3 seconds after each hit, damage element now specified)

•Way of the Hundred Fists
•Hands of Lightning : Increase the number of hits in the second strike from 7 to 10 and increasing damage to 429% weapon damage as Lightning. (Damage was Physical)
•Blazing Fists : Critical Hits increase your attack speed and movement speed by 5% for 5 seconds. This effect can stack up to 3 times. / Way of the Hundred Fists’s damage turns into Fire. (Damage element now specified)
•Spirited Salvo : Every activation of the skill has a 40% chance to generate 6 additional Spirit. / Way of the Hundred Fists’s damage turns into Holy. (Damage element now specified)

•Sweeping Wind
•Inner Storm : As long as your vortex is at the maximum stack count, you gain 4 Spirit per second. / Sweeping Wind’s damage turns into Holy. (Damage element now specified)

•Wave of Light Cost: 75 Spirit / Focus a wave of light that crushes enemies for 605% weapon damage as Holy, followed by an additional 79% weapon damage as Holy to all enemies in a line. (Damage up from 473%)
•Wall of Light : Increase damage of the initial strike to 870% weapon damage and adds a knockback. (Up from 709%)
•Explosive Light : Release bursts of energy that deal830% weapon damage as Fire to nearby enemies. (Up from 731%, damage was Holy)
•Pillar of the Ancients : Summon an ancient pillar that deals 635% weapon damage as Lightning, followed by 785% weapon damage as Lightning over 3 seconds to enemies who remain in the area. (Damage up from 498%, damage was Physical. Additional damage up from 498%. Damage is now over 3 seconds, instead of after 2 seconds)
•Numbing Light : Critical Hits Freeze enemies for 4.5 seconds. (Renamed from Blinding Light, previously stunned)

Witch Doctor

•Zombie Handler You can have 1 additional Zombie Dog summoned at one time. The healths of you, your Zombie Dogs and Gargantuan are increased by 20%. (Now also increases player health)
•Fetish Sycophants When you hit enemies with your spells, you have up to a 10% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds. (No longer requires a physical realm spell, chance up from 5%)

•Fierce Loyalty You can have 1 additional Zombie Dog summoned at one time. While you have a Zombie Dog, Gargantuan, or Fetish following you and not in combat, your movement speed is increased by 30%. (Previously your pets gained 100% of your Life Regen and Thorns)
•Summon Zombie Dogs Cooldown: 45 seconds / Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 30% of your weapon damage as Physical per hit. (Up from 12%)
•Corpse Spiders
•Leaping Spiders : Throw a jar with jumping spiders that leap up to 25 yards to reach their enemy and attack for a total of 382% weapon damage as Poison. (Damage was Physical)

•Hex
•Toad of Hugeness : Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 580% of your weapon damage per second as Poison. (Up from 20%, damage was Physical)
•Unstable Form : Hexed enemies explode when killed, dealing 135% weapon damage as Fire to all enemies within 8 yards. (Damage was Poison)

•Horrify Cooldown: 12 seconds / Don a spectral mask that horrifies all enemies within 18 yards, causing them to tremor in Fear and be Immobilized for 3 seconds. (Cooldown down from 16 seconds, distance up from 12 yards, now immobilizes, duration down from 4 seconds)
•Phobia : Enemies are no longer Immobilized and will instead run in Fear for 5 seconds. (Previously increased Fear to 6 seconds)

•Gargantuan
•Humongoid : The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple enemies for 130% of your weapon damage as Cold. (Damage was Physical)
•Wrathful Protector : Summon a more powerful Gargantuan to fight for you for 15 seconds. The Gargantuan’s fists burn with fire, dealing 575% of your weapon damage as Fire and knocking enemies into the air. (Previously knocked back)
•Bruiser : The Gargantuan gains the ability to periodically slam enemies, dealing 200% of your weapon damage as Fire and stunning them for 3 seconds. (Damage was Physical)

•Firebats Cost: 150 Mana initially, and an additional 75 Mana while channeling / Call forth a swarm of fiery bats to burn enemies in front of you for 425% weapon damage as Fire. (Mana cost down from 225)
•Dire Bats : Summon fewer but larger bats that travel a long distance and deal 495% weapon damage as Fire. (Up from 300%)
•Hungry Bats : Rapidly summon bats that seek out nearby enemies for 635% weapon damage as Fire. (Up from 350%)
•Vampire Bats : Firebats initial cost increased to 225 mana but no longer has a channeling cost. (Previously removed channeling cost)

•Wall of Zombies
•Unrelenting Grip : Your Wall of Zombies will Slow the movement of enemies by 60% for 5 seconds. Changes the damage done to Cold. (Damage element now specified)

•Piranhas
•Bogadile : A giant bogadile emerges from the pool of water and bites a monster dealing 1100% weapon damage as Physical. (Damage up from 840%, damage was Poison)

Wizard

•Magic Weapon
•Force Weapon : Increase the damage bonus of Magic Weapon to 20% damage. (No longer has a chance to Knockback)

•Meteor
•Molten Impact : Greatly increases the size and increases the damage of the Meteor impact to 1648% weapon damage as Fire and the molten fire to 549% weapon damage as Fire over 3 seconds. / Adds a 15 second cooldown. (Now also increases size of Meteor)

•Archon
•Slow Time : Archon form can cast a Slow Time that follows you. / Archon abilities deal Cold damage instead of Arcane. (Damage element now specified)
•Pure Power : Decrease the cooldown of Archon to 100 seconds. / Archon abilities deal Lightning damage instead of Arcane. (Damage element now specified)
•Combustion : An explosion erupts around you when you transform, dealing 3680% weapon damage as Fire to all enemies within 15 yards. / Archon abilities deal Fire damage instead of Arcane. (Renamed from Arcane Destruction, damage element now specified)

•Teleport Cooldown: 11 seconds / Teleport through the ether to the selected location up to 50 yards away. (Down from 16 seconds)
•Calamity : Cast a short range Wave of Force upon arrival, dealing 175% weapon damage as Arcane to all nearby enemies and stunning them for 1 second. (Damage down from 252%, stun duration down from 1.5 seconds)
•Fracture : Summon 2 decoys for 6 seconds after teleporting. (Down from 8 seconds)
•Safe Passage : For 5 seconds after you Teleport, you will take 25% less damage. (Down from 27%)
•Reversal : Casting Teleport again within 5 seconds will instantly return you to your original location and set the remaining cooldown to 1 second. (Down from 8 seconds, remaining cooldown effect added)
•Wormhole : After casting Teleport, you have 3 seconds to Teleport 1 additional time. (Previously could teleport 2 additional times within 1 second)

Crusader

•Heavenly Strength You can wield a two-handed weapon in your main hand while bearing a shield in your off hand. (No longer has a Movement Speed penalty)
•Indestructible When you receive fatal damage, you instead become immune to damage, gain 35% increased damage and gain 16515 Life per Kill for 5 seconds. / This effect may occur once every 60 seconds. (Reworked from: Gain 1% Armor for every 3% of maximum Life missing)
•Vigilant Increase Life regeneration by 413. / Reduce all non-Physical damage taken by 20%. (Note: the current value in-game is actually 2063; Damage reduction up from 5%)
•InsurmountableBlocking an attack generates 6 Wrath. (Reworked from: Block Amount when 4 enemies are close)
•Iron MaidenYour Thorns is increased by 50%. (Previously gave a static amount based on character level)
•Finery Gain 1.5% Strength for every gem socketed into your gear. (Previously gave a static amount based on character level)
•Holy Cause The amount of damage dealt by your weapon is increased by 10%. / Whenever you deal Holy damage, you heal 1% of your total Life. (No longer requires Holy damage from weapon)
•Towering Shield Increase the damage of Punish, Shield Bash and Blessed Shield by 20%. / Reduce the cooldown of Shield Glare by 30%. (Reworked from: Gain Block Chance every second, which resets with blocking)
•Fervor While wielding a one-handed weapon, your attack speed is increased by 15% and all cooldowns are reduced by 15%. (Reworked from: When an enemy dies nearby you gain Attack Speed)
•Fanaticism – Increase the attack speed of Punish, Slash, Smite and Justice by 15%. (Renamed from Nephalem Majesty. Reworked from: Increases the duration of Nephalem Glory by 30 seconds)
•Blessed Shield Cost: 20 Wrath / Hurl your shield, dealing 430% weapon damage as Holy plus 250% of shield Block Chance as Holy damage. The shield will ricochet to 3 nearby enemies. (Up from 340%, damage element now specified)
•Combust : The shield erupts in flames and has a 33% chance to explode on impact, dealing 310% weapon damage as Fire to all enemies within 10 yards. (Up from 270%, distance up from 8 yards)
•Shattering Throw : When the shield hits an enemy, it splits into 3 small fragments that bounce between nearby enemies, dealing 170% weapon damage as Holy to all enemies hit. (Up from 50%, damage element now specified)

•Sweep Attack Cost: 20 Wrath / Sweep a mystical flail through enemies up to 18 yards before you, dealing 480% weapon damage. (Up from 440%)
•Gathering Sweep : Enemies caught in the sweep are pulled toward you. / Sweep Attack’s damage turns into Holy. (Damage element now specified)
•Blazing Sweep : Enemies hit by the attack will catch on fire for 120% weapon damage over 2 seconds. (Down from 170%)

•Heaven’s Fury Cooldown: 20 seconds / Call down a furious ray of Holy power that deals 1710% weapon damage as Holy over 6 seconds to all enemies caught within it. (Up from 1260%)
•Ascendancy : The ray of Holy power grows to encompass 12 yards, dealing 2766% weapon damage as Holy over 6 seconds to enemies caught within it. (Up from 1680%)
•Blessed Ground : The ground touched by the ray becomes blessed, scorching it and dealing 1550% weapon damage over 5 seconds to enemies who walks through. (Up from 975%)
•Split Fury : The ray splits into 3 smaller beams, each dealing 1980% weapon damage as Holy over 6 seconds. (Up from 1440%)
•Thou Shalt Not Pass : Ground touched by the ray pulses with power for 6 seconds, stopping enemies who try to pass over it. (Damage was Holy)
•Fires of Heaven : Call down a furious ray of Holy power that is focused through you in a beam across the battlefield, dealing 960% weapon damage as Holy to all enemies it hits. / The cooldown is removed. Now costs 40 Wrath. (Up from 735%)

•Phalanx Cost: 30 Wrath / Summon powerful avatars who charge forward to the targeted destination. Enemies caught in the charge path take 490% weapon damage. (Up from 380%)
•Bowmen : The summoned avatars no longer march forward, but will wield bows and attack enemies, dealing 185% weapon damage. These bowmen follow you as you move for 5 seconds. / The Bowmen can only be summoned once every 15 seconds. (Up from 160%)
•Stampede : Summon warhorses that deal 490% weapon damage and have a 30% chance to Stun enemies for 2 seconds. (Up from 380%)
•Bodyguard : Instead of sending the avatars out away from you, you summon 2 Avatars of the Order to protect you and fight by your side for 10 seconds. Each Avatar will attack for 560% of your weapon damage as Physical. / The Avatars can only be summoned once every 30 seconds. (Up from 285%)

•Bombardment
•Mine Field : Each impact scatters 2 mines onto the battlefield that explode when enemies walk near them, dealing 160% weapon damage as Fire to all enemies within 10 yards. (Damage element now specified)

•Fist of the Heavens – The pillar of lightning now deals 545% weapon damage (up from 340%); The 6 piercing charged bolts now deal 255% weapon damage (down from 340%)
•Heaven’s Tempest: Now summons a fiery storm (changed from Lightning); Now deals 100% weapon damage (down from 150%); Damage now specified as Fire
•Fissure: Now deals 410% weapon damage (up from 400%); Lightning between multiple fissures now deals an additional 135% weapon damage with each arc (down from 185%)
•Divine Well: Now deals 40% weapon damage (down from 80%)
•Retribution: Now hurls a fist of Holy power (changed from ‘a fist of fire and lightning’); Now deals 270% weapon damage (down from 350%); Damage is now Holy (changed from Lightning); Explosion at target now deals 435% weapon damage (up from 150%); Explosion damage is now Holy (changed from Lightning); The 6 piercing charged bolts now deal 185% weapon damage (down from 350%)

•Blessed Hammer : Now deals 320% (up from 200%) weapon damage
•Burning Wrath : The scorched ground now deals 330% (up from 150%) weapon damage per second
•Thunderstruck : The lightning that occasionally arcs between you and the hammer as it spirals through the air now deals 60% (up from 40%) weapon damage
•Icebound Hammer: If the hammer explodes on impact with an enemy, it now deals 380% (up from 75%) weapon damage

•Shield Bash
•Crumble : Damage now specified as Fire
•Shattered Shield : The shield shatters into other smaller fragments, hitting more enemies for 740% (up from 380%) weapon damage
•Shield Cross : Additional shields now deal 155% (up from 135%) weapon damage
•Pound : Now causes Shield Bash to deal 1200% (up from 740%) weapon damage plus 500% shield Block Chance as damage (no longer specified as Holy damage)
•One on One : The targeted monster is stunned (changed from ‘immobilized’) for 1.5 (down from 3) seconds.

•Steed Charge – Duration is now 2 (up from 1.5) seconds.
•Endurance : Now increases the duration to 3 (up from 2) seconds.
•Draw and Quarter : Damage now specified as Holy

•Judgment
•Resolved : Damage dealt to judged enemies now has an 20% (down from 80%) increased chance to be a Critical Hit.

•Iron Skin
•Explosive Skin : Now deals 1400% (up from 1050%) weapon damage.

•Akarat’s Champion – Reworked: Now increases the hero’s damage by 35% and the Wrath regeneration by 10 for 20 seconds (Previously granted 25% increased Attack Speed and 100% Wrath regeneration for 20 seconds); Removed from tooltip: “The first time you take fatal damage while Akarat’s Champion is active, you will be returned to full health.”
•Fire Starter : Reworked: Dealing damage burns enemies with the power of Akarat, dealing 460% weapon damage as Fire over 3 seconds (Changed from “When you spend 20 Wrath, you explode and deal 100% weapon damage as Fire to nearby enemies”)
•Embodiment of Power : Reworked: Now increases the bonus Wrath regeneration from Akarat’s Champion to 10 (changed from “Enemies within 7 yards of you have a 20% chance to become frozen in Fear for 3 seconds”)

•Rally : Reworked: Using Akarat’s Champion reduces the remaining cooldown of your other abilities by 12 seconds. (Changed from “Each time you deal damage, there is up to a 50% chance to reduce the cooldown of your skills by 1 second”)
•Prophet : Added to the tooltip: “The first time you take fatal damage while Akarat’s Champion is active, you will be returned to full health”
•Hasteful : Gain 15% (down from 30%) increased attack speed (changed from movement speed) while Akarat’s Champion is active.

•Falling Sword – Now deals 1700% (up from 1100%) weapon damage
•Superheated : Now deals 310% (up from 200%) weapon damage
•Part the Clouds : Now deals 605% (up from 165%) weapon damage
•Flurry : Now deals 230% (up from 60%) weapon damage as Holy (damage type wasn’t previously specified)

•Punish – Now deals 335% (up from 270%) weapon damage
•Retaliate : When you block with Hardened Senses active, you now deal 140% (up from 94%) weapon damage as Holy (damage type wasn’t previously specified)
•Roar : When you block with Hardened Senses active, you now explode with fury dealing 75% (up from 45%) weapon damage

•Slash Generate: 5 Wrath per attack / Ignite the air in front of you, dealing 190230% weapon damage as Fire.
•Zeal : Gain 1% increased Attack Speed for every enemy hit for 3 seconds. This effect stacks up to 510 times.

•Justice Generate: 5 Wrath per attack / Hurl a hammer of justice at your enemies, dealing 240245% weapon damage.
•Sword of Justice : Hurl a sword of justice at your enemies. When the sword hits an enemy, gain 35% increased movement speed for 3 seconds. This effect stacks up to 53 times.
•Crack : When the hammer hits an enemy, there is an 80100% chance it will crack into 2 smaller hammers that fly out and deal 175245% weapon damage as Holy.
•Hammer of Pursuit : The hammer seeks out nearby targets and deal 300335% weapon damage.
•Burst : The hammer is charged with lightning and explodes on impact, dealing 3060% weapon damage as Lightning to all enemies within 10 yards. Enemies caught in the explosion have a 20% chance to be stunned for 1 second.

•Laws of Valor Cooldown: 4530 seconds / Active: Empower the Law, granting you and your allies 15% increased Attack Speed for 5 seconds. / Passive: Recite the Law, granting you and your allies 8% increased Attack Speed. / Only one Law may be active at a time.
•Answered Prayer : Active: EmpoweringWhile the Law also grants a 0% chanceis empowered, each enemy killed increases the duration by 1 second, up to drop Nephalem Glory Orbs on hita maximum of [Unknown value] seconds of increased time.

•Laws of Hope Cooldown: 4530 seconds / Active: Empower the Law, surrounding you and your allies in a shield for 3 seconds that absorbs up to 19108 damage. / Passive: Recite the Law, healing you and your allies for 743 Life per second. / Only one Law may be active at a time.
•Laws of Justice Cooldown: 4530 seconds / Active: Empower the Law, granting you and your allies 420 increased resistance to all elements for 5 seconds. / Passive: Recite the Law, granting you and your allies 120 increased resistance to all elements. / Only one Law may be active at a time.
•Decaying Strength : Active: While the Law is empowered, any enemy who attacks you or your allies will have their damage reduced by 15% for 4530 seconds, stacking up to a maximum of 60%.

•Consecration
•Shattered Ground : Enemies standing on consecrated ground take 95155% weapon damage as Fire per second.

•Smite Generate: 5 Wrath per attack / Smite enemies up to 1530 yards away with holy chains that deal 165175% weapon damage as Holy. The chains break off and strike up to 35 additional enemies within 20 yards for 125150% weapon damage as Holy.
•Shatter : The holy chains explode dealing 2060% weapon damage as Holy to enemies within 3 yards.
•Surge : Increase the rangenumber of the initial chainadditional enemies hit to 30 yards5.

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  • Endyr

    ez az archon valtoztatas jo nagy hulyeseg, osszeszedtem egy csomo + arcane sebzest erre most mar lightingot sebez
    amugy mit csinalnak a vyr setbonusszal? az milyen sebzesnek fog szamitani?

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  • Cyrus

    @Endyr:
    valószínűleg az a rúna fog számítani amit te választottál

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  • Stanislav

    Én speciel örülök az archon változtatásnak. Ez esetben coldos builden is vihetek archont burst damage-nek, annak ellenére, hogy slow time-os rúnával csak. Örülök a változtatásnak, mert kicsit nagyobb szabadságot fog adni.

    Ha úgy működik a Vyr's set ahogy Cyrus mondja majdnem mindegyik builddel életképes lesz a set.

    El sem merem képzelni milyen lesz a WOH-al rendelkező fire wizardok élete egy tömegbe teleportálással és Archon combustion rúnával.

    Bár a Crusaderek rendesen kapnak buffot. 🙂 A kétkezes passzív movement speed lassítás nélkül beteg.

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  • bithalver

    •Summon Zombie Dogs Cooldown: 45 seconds / Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 30% of your weapon damage as Physical per hit. (Up from 12%)

    Hmmm, ezekutan a kutyak nem csak golyofogonak lesznek jo ? Teeeetsz !

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  • Oryon

    Crusader változtatások iszonyat tetszenek, nem lesz - movement speed a heavenly str-en? És még a hammer sebzését is növelik? maxilike

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  • Crymic

    Ha ezek a crusader változások igazak, akkor nagyon OP leszek. 🙂

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  • https://www.facebook.com/pages/Cheap-Digital-Games/416284641816569 mykee

    Javítsatok ki ha tévedek, de úgy tudom, hogy a Vyr set jelenleg nem adja meg az Improved Archon rúnát, holnap ez is javítva lesz. Ha a teleport-ot nem számítjuk akkor ugye van 4 rúnánk: Arcane Destruction ami holnaptól ugye Combustion - fire lesz, Pure Power - lightning, Slow Time - frost, az Improved Archon viszont marad arcane alapú.
    Pl. én fire vagyok, tehát én a combustion rúnát kapcsolom be, viszont mivel a Vyr set aktiválja az összest, a Pure Power, Improved Archon és a Slow Time is fire dmg-et fog kiosztani.
    Remélem világos és helytálló amit írtam.
    Én személy szerint nagyon örülök h ezt így átalakították.

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  • Vincentcloud

    Crusader+WD buff, az a 2 kari amivel játszok, ilyenkor szeretem a blizzardot 🙂

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  • cateran

    Mar meg is van az 1. gamebreaking bug:D Hiaba, a rossz munkahoz is ido kell 😀
    http://us.battle.net/d3/en/forum/topic/12674629695#1

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  • Ezri

    Kezdhetnének valamit azzal is, hogy van egy jókis laggspike, ha belogol egy ismerős, valamint nekem úgy tűnik, hogy a loading screenek jóval hosszabbak, mint régen, másnál is jelentkezik ez? (Nem, nem cseréltem gépet :D)

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  • Augustmoon

    ha vyr set-et használ valaki, akkor a legmagasabb + ele dmg szerint fog sebezni az archon, nem a rúna szerint.

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  • Kobor

    Holnaptól itt a Hétvégi bonus!

    "...this week will receive double Rift Fragments as well as a +100% boost to their chance to find Legendary items."

    http://us.battle.net/d3/en/blog/14005211/and-then-we-doubled-it-happy-birthday-diablo-iii-5-14-2014

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  • Kobor

    Nos, ez a Legendary drop bonus elég jó, T1-ben egy rift alatt átlagab 1-2 legendary/set esett eddig!

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