Készült 2010. szeptember 2. | írta Attila16
Shaman és Rogue glyph-ek
Úgy néz ki, lassan teljes a listája a Rogue és Shaman glyph-eknek.
- Adrenaline Rush – Increases the duration of Adrenaline Rush by 5 sec.
- Backstab – Your Backstab critical strikes grant you 5 energy.
- Eviscerate – Increases the critical strike chance of Eviscerate by 10%.
- Rupture – Increases the duration of Rupture by 4 sec.
- Shadow Dance – Increases the duration of Shadow Dance by 2 sec.
- Sinister Strike – Your Sinister Strikes have a 20% chance to add an additional combo point.
- Hemorrhage – Your Hemorrhage ability also causes the target to bleed, dealing 40% of the direct strike’s damage over 24 sec.
- Killing Spree – Increases the bonus to your damage while Killing Spree is active by an additional 10%.
- Mutilate – Reduces the cost of Mutilate by 5 energy.
- Revealing Strike – Increases Revealing Strike’s bonus effectiveness to your finishing moves by an additional 10%.
- Slice and Dice – Increases the duration of Slice and Dice by 3 sec.
- Vendetta – Increases the duration of your Vendetta ability by 20%.
- Vanish – Increases the duration of your Vanish effect by 2 sec.
- Ambush – Increases the range on Ambush by 5 yards.
- Blade Flurry – Reduces the penalty to energy generation while Blade Flurry is active by 50%.
- Cloak of Shadows – While Cloak of Shadows is active, you take 40% less physical damage.
- Crippling Poison – Increases the chance to inflict your target with Crippling Poison by an additional 20%.
- Deadly Throw – Increases the slowing effect on Deadly Throw by 20%.
- Evasion – Increases the duration of Evasion by 5 sec.
- Expose Armor – Increases the duration of Expose Armor by 12 sec.
- Fan of Knives – Increases the radius of your Fan of Knives ability by 50%.
- Feint – Reduces the energy cost of Feint by 20.
- Garrote – Increases the duration of your Garrote ability’s silence effect by 2 sec.
- Gouge – Your Gouge ability no longer requires that the target be facing you.
- Preparation – Your Preparation ability also instantly resets the cooldown of Kick, Dismantle, and Smoke Bomb.
- Sap – Increases the duration of Sap against non-player targets by 80 sec.
- Sprint – Increases the movement speed of your Sprint ability by an additional 30%.
- Tricks of the Trade – Removes the energy cost of your Tricks of the Trade ability.
- Blurred Speed – Enables you to walk on water while your Sprint ability is active.
- Safe Fall – Increases the distance your Safe Fall ability allows you to fall without taking damage.
- Distract – Increases the range of your Distract ability by 5 yards.
- Pick Lock – Reduces the cast time of your Pick Lock ability by 100%.
- Pick Pocket – Increases the range of your Pick Pocket ability by 5 yards.
- Poisoning – You apply poisons to your weapons 50% faster.
- Earth Shield – Increases the healing of your Earth Shield by 20%.
- Earthliving Weapon – Increases the effectiveness of your Earthliving Weapon’s periodic healing by 20%.
- Feral Spirit – Your spirit wolves gain an additional 30% of your attack power.
- Fire Elemental Totem – Reduces the cooldown of your Fire Elemental Totem by 5 minutes.
- Glyph of Flame Shock – Increases the duration of your Flame Shock by 50%.
- Flametongue Weapon – Increases spell critical strike chance by 2% while Flametongue Weapon is active.
- Lava Burst – Your Lava Burst spell deals 10% more damage.
- Lava Lash – Increases the damage dealt by your Lava Lash ability by 20%.
- Lightning Bolt – Increases the damage dealt by Lightning Bolt by 4%.
- Riptide – Increases the duration of Riptide by 40%.
- Stormstrike – Increases the Nature damage bonus from your Stormstrike ability by an additional 8%.
- Water Shield – Increases the passive mana regeneration of your Water Shield spell by 50%.
- Windfury Weapon – Increases the chance per swing for Windfury Weapon to trigger by 2%.
- Chain Heal – Increases healing done by your Chain Heal spell to targets beyond the first by 15%, but decreases the amount received by the initial target by 10%.
- Chain Lightning – Your Chain Lightning spell now strikes 2 additional targets, but deals 10% less initial damage.
- Elemental Mastery – While your Elemental Mastery ability is active, you take 20% less damage from all sources.
- Fire Nova – Increases the radius of your Fire Nova spell by 5 yards.
- Frost Shock – Increases the duration of your Frost Shock by 2 seconds.
- Ghost Wolf – Your Ghost Wolf spell form grants an additional 10% movement speed.
- Grounding Totem – When your Grounding Totem absorbs a spell, it attempts to reflect that spell on its caster, but the cooldown of your Grounding Totem is increased by 45 seconds.
- Healing Stream Totem – Your Healing Stream Totem also increases the Fire, Frost, and Nature resistance of party and raid members within 30 yards by 130.
- Healing Wave – Your Healing Wave also heals you for 20% of the healing effect when you heal someone else.
- Hex – Reduces the cooldown of your Hex spell by 15 seconds.
- Lightning Shield – Your Lightning Shield can no longer drop below 3 charges from dealing damage to attackers.
- Shamanistic Rage – Activating your Shamanistic Rage ability also cleanses you of all dispellable Magic debuffs.
- Shocking – Reduces the global cooldown triggered by your Shock spells to 1 second.
- Stoneclaw Totem – Your Stoneclaw Totem also places a damage absorb shield on you, equal to 4 times the strength of the shield it places on your totems.
- Thunder – Reduces the cooldown on Thunderstorm by 10 seconds.
- Totemic Recall – Causes your Totemic Recall ability to return an additional 50% of the mana cost of any recalled totems.
- Arctic Wolf – Alters the appearance of your Ghost Wolf transformation, causing it to resemble an arctic wolf.
- Astral Recall – Cooldown of your Astral Recall spell reduced by 7.5 minutes.
- Renewed Life – Your Reincarnation spell no longer requires a reagent.
- Thunderstorm – Increases the mana you receive from your Thunderstorm spell by 2%, but it no longer knocks enemies back.
- Water Breathing – Your Water Breathing spell no longer requires a reagent.
- Water Walking – Your Water Walking spell no longer requires a reagent.