Készült 2011. december 22. | írta Hancu23
A KIN Raiders elegánsan válaszol a vádakra, miszerint ilyen-olyan exploitokkal és bugokkal ölték Spine of Deathwing HC-t. Itt a videó, ki lehet húzni akár hd-ba, és dmgmetert nézegetni, ha jólesik. Adekvát YT-komment: “But where is Usso and why didn’t he taunta?”
(thx to Npi)
A klikk mögött a Playforum interjúja, angol fordítás az MMOC fórum jóvoltából.
How did you farm and prepare to clear DS?
As many people know, US & EU had some troubles involving LFR. As for us, we brought 3 mains that did not overlap with each others’ tier drops and 23 alts that have already done LFR, which facilitated the gearing of our mains. All in all, each member has gone through LFR about 26 times.
During the first week of the patch, in normal mode DS, we formed 6 teams – each consisting of 8-9 mains + alt fill-ins. We also had 1 team farming 10 man mode. When hard mode became available, we focused on gearing up the guild as a whole rather than prioritizing loot based on ranks. We formed 3 teams mixing mains and alts – and consistently farmed for progression. This has helped a lot in the latter half of DS.
What did you feel the ‘best’ DPS class was for this raid?
In all circumstances, a class with good survivability and DPS can be considered the best. In this dungeon, a class that can survive well while providing great burst was the best DPS class. And we think Mage and Rogue were the two classes that best fit that criteria.
For Rogues, subtlety tree was buffed (great survivability and burst) so they were very viable. And for Mages, arcane provided better burst than any other class while fire gave better survivability. However, it’s impossible to defeat the latter half the encounters with just these two classes. It is critical that other classes provide support/utility for them.
Can you provide the raid comp for Spine and Madness of Deathwing encounters? Also, the number of attempts for them as well?
Regarding the raid composition, you can check that through armory. According to our DBM log, we gave about 300 attempts for the Spine. And for the last encounter, we downed it on our 108th attempt.
A lot of people are speculating about the 4 shamans involved in the Spine encounter. Can you clear things up for us?
For the Spine, we had 3 restoration shamans and 1 elemental shaman. Two of the resto shamans were alts. Also one of those two alts’ main spec was elemental.
As a side joke, one of our elemental shamans (Detonator is the name) had to be benched for 3 hrs because he could not pull the DPS needed. He had to practice DPS on dummy before getting pulled back in lol.
In US & EU, many people are claiming that you used an exploit using SLT, which allegedly negates a debuff that lowers your health.
Regarding that, we have received personal apologies from MMO-Champion and Paragon website (From the people that made such claims). At that time, I wasn’t too concerned about it because I was focused on the next encounter. But when we finally release the video of our kill, all of the suspicions will go away.
The time you spent on Madness, compared to Spine, was rather short. How would you compare the difficulty between the two?
Spine was harder. It was as if a huge wall was blocking your way. Every time you first encounter a difficult boss, you can naturally feel that way. For Madness, it was like “hey, this isn’t so bad”. As for the Spine, it was more like “we don’t wanna repeat this next week…” But no matter what, the members that had to be on stand-by had to go through the most stress by far.
When will you be releasing a kill video of the last two encounters?
Once another guild has achieved a kill, we’ll be releasing the video.
It seems like more alts were part of the raid than mains for this dungeon. Is this correct?
Yes, it is. For the Spine, 3 of the Mages were alts and 2 of the resto Shamans were alts. We wanted to prepare for the unexpected. So since FL, we consistently farmed for alts.
Is there a reason why you did that?
Every patch, we as a guild, had problems with limited roster. However, we feel that composition is far more important than the number of raiders. Say we have 25 people online. If those 25 people have access to most of the classes, creating a fitting raid composition becomes very easy.
For DS, each member had 2-4 classes ready for progression.
For this raid, class specs seemed very critical. Can you give us a word on that?
For tanks, Paladins were far inferior to DKs and Druids. Thus, prot Paladins were benched. Also, enhancement Shamans and Hunters had to be benched for Madness encounter as the pets weren’t attacking tendons. For healers, holy Paladins and resto Shamans were good. Other healing classes had to be on stand-by. And for caster DPS, boomkins had to be benched most of the time. I want to thank all of them for sticking around for the entire duration of the fights.
Would you like to say a word to other guilds that are attempting to clear DS?
Never give up! It is imperative to stick together and have faith that you can do it. Every guild wants to give up at one point or another. But nothing can be achieved with one big shot. If you take it one step at a time, you will be rewarded for your effort.
Any shout outs to the fans?
Thank you for your supports. We want to be remembered as raiders that always enjoy raiding. Thank you.