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WARCRAFT 725_0414

Készült 2017. április 14. | írta Attila


Hivatalos 7.2.5-ös patch notes

Megérkezett a PTR-re a 7.2.5-ös mini patch első buildje, amihez a Blizzard kiadta a hivatalos patch noteszt az éjjel. Kapunk ugyan új contentet, de ami miatt főleg izgalmas lesz ez a patch az az, hogy némelyik class/specializáció kombó komoly update-et fog kapni. Kiemelt figyelmet fognak kapnak majd az alábbiak.

  • Destruction Warlock
  • Outlaw and Subtlety Rogue
  • Brewmaster and Mistweaver Monk
  • Havoc Demon Hunter
  • Guardian Druid

New Features

Timewalking: The Black Temple

The time has come to join a raid of 10-30 adventurers and venture back in time to The Black Temple in Outland. You’ll be scaled to player level 70 and item level 141 on your way into this memorable highlight of the Burning Crusade expansion.
  • To queue for Black Temple Timewalking on the PTR, Speak to Vormu in Shattrath.

All New Story Scenario

This is a work in progress. We’ll have more details soon. The Bronze Dragonflight already went to the future and knows all about it, so we should ask them.

New Events

  • Moonkin Festival
  • The Trial of Style
  • Auction House Dance Studio



Multiple Classes

  • Demon Spikes, Shield of the Righteous, Ironskin Brew, and Shield Block can only be extended to a maximum of three times their base duration.
  • Smart heals such as Wild Growth and Holy Word: Sanctify now favor player targets over non-player targets, regardless of their health.

Death Knight

  • Death Coil now costs 45 runic power (was 35).
  • Death Coil damage increased by 29%.
  • Death Strike damage increased by 10%.
  • Heart Strike damage increased by 10%.

Demon Hunter

  • Prepared now generates 100 Fury over 10 seconds (was 40 Fury over 5 seconds).
  • Havoc

    • Demon Blades’s proc chance increased to 100% (was 60%).
    • Demon Blades’s Fury generation is now 6-12 (was 12-20).
    • Demon Blades now does 50% weapon damage (was 85% weapon damage).
    • Fel Barrage no longer uses charges, and now has a 1 minute cooldown (was a 30-second recharge time). Your damaging abilities now have a chance to reduce the cooldown by 5 seconds.
    • Fel Barrage damage increased by 100%, and now deals damage over 2 seconds (was 1 second).
  • Vengeance

    • Last Resort will not absorb a killing blow of more than 200% of the player’s maximum health.
    • When Demon Spikes is activated and a Demon Spikes buff is already present, the values of the two buffs are now correctly averaged.


  • Balance

    • Stellar Drift now increases Starfall’s damage by 50% (was 60%).
    • Starsurge damage increased by 11%.
  • Guardian

    • Gore is now also activated by Maul.
    • Maul damage increased by 400%.
    • Maul cost increased to 30 Rage (was 20).
    • Maul is now on the global cooldown, and has no self-cooldown (was 3 seconds).
    • Maul damage not increased in PvP.
    • Mark of Ursol removed.
  • Restoration

    • Cultivation healing reduced by 16%.


  • Beast Mastery

    • Wild Call (Passive) – Your auto shot critical strikes now have a 40% chance to reduce the remaining cooldown of Dire Beast/Dire Frenzy by 3 seconds.
    • One with the Pack grants Wild Call 60% increased chance to reduce the cooldown of Dire Beast.


  • Frost

    • Thermal Void redesigned: Increases Icy Veins’ duration by 10 seconds. Your Ice Lances against frozen targets extend your Icy Veins by an additional 1 second.


  • Brewmaster

    • Brewmaster passive armor bonus increased to 25% (was 15%).
    • Blackout Strike now has a 14 second cooldown (was 3 seconds, modified by Haste).
    • Tiger Palm also now reduces the cooldown of Blackout Strike by 5 seconds.
    • Fortifying Brew increases Stagger by 10% (was 20%)
    • Ironskin Brew increases Stagger by 35% (was 40%).
    • Special Delivery proc chance increased to 100% (was 30%).
    • Special Delivery damage reduced by 70%.
    • Staggered damage cannot exceed 1000% of your maximum health.
    • Mastery: Elusive Brawler is now also triggered by hitting with Blackout Strike and Breath of Fire.
    • Chi Burst has been replaced by a new talent, Spitfire, for Brewmasters:

      • Spitfire: Passive. Tiger Palm has a 30% chance to reset the cooldown of Breath of Fire.
  • Mistweaver

    • Essence Font now has a 12 second cooldown and a duration of 8 seconds (was 6 seconds).
    • Essence Font cost reduced by 10%, and direct healing increased 23%.
    • Vivify healing increased by 9%.
  • Windwalker

    • Damage of most abilities increased by 5.5%.
    • Rushing Jade Wind now applies Mark of the Crane to up to 2 (was 4) nearby targets.
    • Spinning Crane Kick’s Mark of the Crane’s damage bonus per target reduced to 40% (was 50%) per target.
    • Fists of Fury’s range increased to 8 yards (was 5) and damage reduced by 20%.


  • Repentance and Blinding Light no longer deal damage.
  • Protection

    • Ardent Defender will not absorb a killing blow of more than 200% of the player’s maximum health.
  • Retribution

    • Blessing of the Ashbringer now grants 4% strength (was 2000 strength).


  • Power Word: Barrier mana cost reduced by 37% and radius increased by 23%.


  • Assassination

    • Exsanguinate now causes your Bleed effects to bleed out 125% (was 100%) faster.
    • Exsanguinate now costs 20 Energy.
  • Outlaw

    • Developers’ notes: Our overall goals here include smoothing out Energy regeneration and reducing the frequency of both resource drought and Energy capping.
    • Adrenaline Rush Energy regeneration increase reduced to 50% (was 100%). Duration increased to 20 seconds (was 15 seconds).
    • Combat Potency proc rate increased to 30% (was 20%), and Energy per proc reduced to 10 (was 15).
    • Fortune Strikes redesigned. Now increases Combat Potency’s proc rate by 2% per point (was +1 Energy per Combat Potency proc per point).

      • Developers’ notes: The net result of the two Combat Potency and Fortune Strikes changes is that Combat Potency should generate half as much Energy, twice as often.
    • Restless Blades has returned. Finishing moves reduce the remaining cooldown on Adrenaline Rush, Between the Eyes, Sprint, Grappling Hook, Cannonball Barrage, Killing Spree, Marked for Death, Death from Above, Vanish by 0.5 seconds per combo point spent.
    • Roll the Bones

      • Developers’ notes: The distribution of the number of buffs you get from Roll the Bones has changed. On average, you will get fewer buffs. Our goal is to significantly reduce the desire to frequently recast Roll the Bones when you get 1 buff.
      • Broadsides now also increases the damage of your combo-point generating abilities by 20%.
      • Buried Treasure increases Energy regeneration by 30% (was 25%).
      • Shark Infested Waters now increases Critical strike chance by 20% (was 25%).
      • True Bearing causes Finishing moves to reduce the cooldown of many abilities by 1.0 seconds (was 2.0 seconds) per combo point.
    • Slice and Dice’s Attack speed increase reduced to 80%.
    • Slice and Dice increases Energy regeneration by 20% (was 15%).
  • Subtlety

    • Developers’ notes:Our overall goals are to remove uncontrolled player teleport from the baseline DPS rotation, to reduce the frequency of teleporting in PvP, to allow players to choose between more frequent or more impactful Shadow Dances, which equates to more frequent CC/utility or damage in PvP, to keep the PvE rotation engaging, and to make Symbols of Death more engaging.
    • All damage dealt increased by 20%.
    • Shadowstrike now hits at melee range (was a 15 yard range).
    • Shadowstrike, when used out of combat, now deals 30% increased damage and teleports you up to 25 yards behind your target.
    • Shadowstep now has 2 charges for Subtlety.
    • Backstab base damage increased by 35%.
    • Backstab damage bonus from being behind the target reduced to 20% (was 30%).
    • The Quiet Knife (Artifact trait) now increases damage dealt by Backstab by 5% (was 3%) per point.
    • Shadow Dance now has 2 charges (was 3).
    • Shadow Dance is no longer on the global cooldown.
    • Shadow Dance’s base duration increased to 4 seconds (was 3 seconds).
    • Subterfuge’s duration increase to Shadow Dance reduced to 1 second (was 2 seconds).
    • Deepening Shadows now causes your finishing moves to reduce the remaining cooldown on Shadow Dance by 1.5 seconds (was 3 seconds) per combo point spent.
    • Enveloping Shadows redesigned. Deepening Shadows reduces the remaining cooldown of Shadow Dance by an additional 1.5 second per combo point spent. Shadow Dance gains 1 additional charge.
    • Deep Shadows now causes all damage you deal to be increased by 35%.
    • Master of Shadows moved to level 90 row.
    • Premeditation moved to level 100 row.
    • Marked for Death’s cooldown reduced to 40 seconds (was 60 seconds) for Subtlety.

      • Developers’ notes: This is to balance it against Premeditation, which is now on the same row. It’s a buff in a raid setting, where the talent was very weak.
    • Symbols of Death redesigned. Costs 25 Energy and has a 30 second cooldown. Invoke ancient symbols of power, empowering the next cast of several of your abilities:

      • Shadowstrike: Generates 2 additional combo points.
      • Nightblade: Deals 30% increased damage.
      • Eviscerate: Critical strike chance increased by 35%.
    • Focus Shurikens is a new passive talent available at level 70:

      • Each enemy you hit with Shuriken Storm increases the damage of your next Eviscerate by 25%, stacking up to 5 times.

        • Developers’ notes: This aims to remove maintaining Nightblade on every target from your AOE rotation on 4+ targets. Instead, Subtlety will deal increased damage during AOE by focusing it into one target.


  • Earth Elemental has 600% of the Shaman’s armor (was 400%) and 150% HP (was 100%).
  • Earth Elemental has 6% melee crit reduction.


  • All Specs

    • Soul Conduit now causes every Soul Shard you spend to have a 12% (was 20%) chance to be refunded. (exception: Demonology remains at 20%)
  • Destruction

    • Developers’ Notes: Soul Shards are now divided into 10 Soul Shard Fragments for Destruction Warlocks, in order to provide more reliable, granular Soul Shard generation, prevent random overcapping of resources, rein in Soul Shard generation slightly, and reduce the number of Chaos Bolts being cast.
    • Fire and Brimstone now causes Incinerate to generate 1 Soul Shard Fragment per target.
    • Conflagrate now generates 6 Soul Shard Fragments (was 1 full Soul Shard/10 Soul Shard Fragments).
    • Conflagrate now generates double resources from hitting a second Havoc target.
    • Incinerate
    • Incinerate now generates 1 Soul Shard Fragment.
    • Incinerate now generates 2 Soul Shard Fragments on a critical strike.
    • Incinerate’s mana cost reduced by 16%.
    • Immolate’s periodic damage has a 50% chance to generate 1 Soul Shard Fragment (was: periodic damage has a 15% chance to generate 1 Soul Shard).
    • Immolate’s periodic damage critical strikes have a 100% chance to generate 1 Soul Shard Fragment (was: periodic damage critical strikes have a 30% chance to generate 1 Soul Shard).
    • Shadowburn now generates 6 Soul Shard Fragments and an additional 6 if the target dies within 5 seconds.
    • Soulsnatcher (Artifact trait) now causes Chaos Bolt to have a 3% (was 5%) chance per rank to refund 1 Soul Shard.
    • Dimensional Rift (Artifact trait) now generates 3 Soul Shard Fragments
    • Chaos Bolt cast from the Chaos Bolt rift now deals 60% increased damage.
    • Chaos Bolt’s damage increased by 40%, and projectile speed increased by 25%.
    • Rain of Fire’s damage increased by 25%.
    • Reverse Entropy redesigned slightly: Chaos Bolt and Rain of Fire restore 35% of your maximum mana and deal 5% increased damage.
    • Havoc’s duration increased to 10 seconds (was 8 seconds), and cooldown increased to 45 seconds (was 20 seconds).
    • Wreak Havoc no longer removes the cooldown of Havoc.
    • Channel Demonfire damage increased by 56%, and cooldown increased to 25 seconds (was 15 seconds).
    • Cataclysm cooldown reduced to 30 seconds (was 45 seconds), cast time reduced to 2.5 seconds (was 3 seconds), and damage reduced by 25%.


  • Arms

    • All abilities damage increased by 10%.
    • The effect of Mastery has reduced by 20%.
  • Protection

    • Revenge damage reduced by 12%.


  • Added Group Finder activities for Mythic Trial of Valor and Nighthold.
  • Mythic Trial of Valor and Nighthold can now be entered by cross-server groups.

Legendary Items

Demon Hunter

  • Havoc

    • Anger of the Half-Giants generates an additional 1 to 3 Fury when Demon Blades is talented (was 1 to 6 Fury).


  • Destruction

    • Feretory of Souls

      • Casting a damaging Fire spell has a 6% (was 10%) chance to generate a Soul Shard.
    • Odr, Shawl of the Ymirjar

      • Enemies marked by your Havoc take 15% (was 8%) increased damage from your single target spells.


  • Arsenal: Armaments of the Silver Hand now includes the Silver variant of the 1H mace. This will be added retroactively to characters who have purchased the armament.
  • Pandaria Challenge Dungeon sets have been added to Appearances.
  • The Appearance Collection now includes Holiday cosmetic items, which can be transmogged during the holiday.

Tetszik(2)Nem tetszik(0)

Tags: ,

  • Peter Stumpf

    ARMS-nál nem tudom eldönteni, hogy ez buff vagy nerf...

    Tetszik(0)Nem tetszik(0)
  • Cordite

    Rugó,Warlock ennyire semmitérő most ,hogy kaptak egy raklapnyi változtatást ?

    Tetszik(0)Nem tetszik(0)
    •êth/advanced Faraleth

      destro lockra nem mondanám, hogy semmit érő, csak nem tetszik a deveknek az irány.
      jelenleg úgy néz ki, hogy Elisande+Guldanra bis a konstans 2 targetes Havoc chain Chaos Bolt miatt.
      aoeje viszont 0, STje nagyon szar az affli-demohoz képest.
      ezen akarnak úgy változtatni, hogy egyrészt ne legyen ennyire op a 2 targeten, másrészt erősebb legyen minden másban, és tényleg azt játszd a 3 specc közül, ami neked szimpi.
      Chaos boltot meg azért változtatják, mert most kb 50%ban azt castolod, úgy jön a shard, és azt akarják, hogy olyan érzés legyen a CB, hogy na végre tolod, de akkor az basszon oda

      Tetszik(0)Nem tetszik(0)
    •êth/advanced Faraleth

      outlawról felszínesebb az ismeretem, de szerintem az rng volt az, ami kinyírta a classt. Roll the Bones okozhatta, ha nem volt mákod, akkor a fight elején 3-4 maxos combot is arra toltál el, hogy kapj végre 2-3 buffot belőle, ha meg mákod volt, nagyon nagy, akkor a blt 6 buffal kezdted

      Tetszik(0)Nem tetszik(0)
      • Sam Fisher

        Sose voltam Combat / Outlaw párti, vanilla óta subon vittem a rogueom. Kipróbáltam most ezt a kalózt, és hanyagoltam is, a roll the bones valami nevetséges RNG talent. Nekem a class fantasy sem jön be emiatt, érted, dobókockákra lövöm a kombó pontot... 😀

        Tetszik(0)Nem tetszik(0)
        • olasz

          Nevetseges az a talent ahogy irtatok. Nameg a heal monk is valami gyalazatos. Ezekkel a valtoztatasokkal se hiszem h erni fog valamit. Ilyen elcseszett spellekkel reg talalkoztam.pedig draenoron heal monk volt a mainem. Ti mit gondoltok rola kivancsi lennek ?

          Tetszik(0)Nem tetszik(0)
          • Sam Fisher

            Számomra a monk semmilyen formában nem illik a WoW loreba, ahogy a pandákat sem tudom "elfogadni". Van egy 100-as blood elf monkom, az egyetlen hordás karim, a Legion mellé kapott instant 100-al csináltam, hogy... legyen egy hordásom is ha kell, meg egy monkom, viszont kb. 10 percet nem játszottam vele. Az egész class fantasy nem jön be.

            Tetszik(0)Nem tetszik(0)
          •êth/advanced Faraleth

            van amire jó az is, az összes gladi healer legionben monk

            Tetszik(0)Nem tetszik(0)
        • Serathis

          Úriesten te állat 🙂
          Én vanilla óta combat/outlawba toltam egészen legionig. a RtB rngje tényleg kinyírta a speccet raidre, de questelésre kiváló.

          Tetszik(0)Nem tetszik(0)
          • Sam Fisher

            Jó volt az, amikor csak nekem volt Shadowsteppem. Vanillában még nem volt ugye, de amint behozták BC-ben bele szerettem és emiatt maradtam a lopakodós ágon 😀

            Tetszik(0)Nem tetszik(0)
          • Serathis

            Nem tudtam lemondani a BF+AR(+később KS) kombóról, questelés közbe iszonyat jó, de a sub se rossz, egy ambush crit BCben levett simán 50%-ot egy mobról.

            Tetszik(0)Nem tetszik(0)
        •êth/advanced Faraleth

          nekem amúgy kurvára tetszik ez a kalóz téma, a kutyalánc meg mindent vitt, amíg nem volt fly

          Tetszik(0)Nem tetszik(0)
  • Skyfire

    jönnek itt a patchek új raid, de hol van a magyar progress? megszüntek a nagy magyar guildek?

    Tetszik(0)Nem tetszik(0)
    •êth/advanced Faraleth
      parancsolj. 5 guild várja, hogy behúzza Guldant

      Tetszik(0)Nem tetszik(0)
  • Szolo

    Legendary skin transmogolható lesz? Na az jó hír lenne.

    Tetszik(0)Nem tetszik(0)
    • Bamboocha82

      Ahogy a blizzardot ismerem, csak DH-nak lesz egy új kinézet.
      De NE legyen igazam..! Elvégre minden régebbi megszerzett, kiváló megjelenésű legendás tárgy, csak ott porosodik a polcon. Pedig a köpeny effektje überelhetetlen!
      szerk: Mintha egy legendás q&a-ban lett volna szó erről s a dh only státuszáról...!?

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