WARCRAFT pvp_1114

Készült 2017. november 28. | írta Attila

3

PVP hotfixek a hétre


Player versus Player

  • Intellect, Strength, Agility, and Versatility granted by Concordance of the Legionfall in PvP situations is reduced by 65% for all players (was 60% reduced).
  • Death Knight
    • Frost
      • Pillar of Frost increases Strength by 12% in PvP situations (was 20%).
      • Frozen Core increases Frost damage dealt by 5% in PvP situations (was 10%).
  • Druid
    • Balance
      • Solar Beam’s persistent silence effect can no longer be avoided by jumping.
  • Hunter
    • Scorpid Sting can no longer be cast while stunned.
    • Marksmanship
      • TNT should no longer cause enemy player targets standing at the maximum range of Bursting Shot to ignore Bursting Shot’s disorient effect.
  • Mage
    • Arcane
      • PvP Template Intellect reduced by 4%.
  • Monk
    • Mistweaver
      • Blackout Kick damage increased by 10% in PvP situations.
      • Rising Sun Kick damage reduced by 10% in PvP situations.
    • Windwalker
      • Blackout Kick damage increased by 10% in PvP situations.
      • Fists of Fury damage reduced by 5% in PvP situations.
      • Ride the Wind now correctly stacks with other movement speed increasing spells and effects.
      • Rising Sun Kick damage reduced by 10% in PvP situations.
  • Priest
    • Holy
      • Ray of Hope final damage is no longer reduced by damage reduction abilities.
      • Holy Ward now properly prevents the application of Bursting Shot and Between the Eyes.
      • Greater Fade now properly causes Bursting Shot’s disorient to miss.
    • Shadow
      • Mind Bomb’s AoE stun now adheres to line of sight checks from the initial target.
      • Void Eruption’s damage reduced by 60% in PvP situations.
      • Lash of Insanity now grants 2 Insanity per tick in PvP situations (was 3).
  • Rogue
    • Assassination
      • Flying Daggers increases the radius of Fan of Knives by 50% (was 100%).
  • Shaman
    • Skyfury Totem will no longer incorrectly keep the casting Shaman in combat for its duration.
    • Restoration
      • Tidal Totem (Tidal Pools artifact trait) will no longer incorrectly keep the casting Shaman in combat for its duration.
    • Elemental
      • Elemental Overload spell damage reduced by 25% in PvP situations.
    • Restoration
      • Healing Wave’s healing increased by 175% in PvP situations (was 200%).
  • Warlock
    • Demonology
      • Implosion damage reduced by 30% in PvP situations (was 20%).
    • Destruction
      • Cremation now deals 3% of the target’s health (was 5%).
  • Warrior
    • Arms
      • PvP Template Versatility reduced by 5%.

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  • zenton

    Az az elemental overload nerf már igen kellett; láttam már 2-3 elesámános setup-ot rbg-re. .)

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    • Whisper

      Igen ele nagoyn druva ,d enem rétem a restora minek. Resto az egyetlen egy amivel arena király.,de a RBG az kész szenvedés. Annyi coutnert meg stunt meg sap meg midnent kapsz ,hogy képtelenség annyit ahealeni amennyi elég lenne e bekapott DMG-el szemben. Mi 1800+ resto shaman FOCUS targeten vagyunk ,mert brutál easy kibrustölni. nem tud mit csinálni vele.

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      • zenton

        éés még arénára se mondanám, h mindent visz a resto.

        Ja igazából elég jó target, és disc-el együtt bottom tier, szóval kicsit furcsa ez a nerf.

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