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WARCRAFT lfg_0130

Készült 2019. január 30. | írta Attila


Casual örömök

Az európai realmeken ma nyílt meg a Battle of Dazar’alor első LFR szárnya a hozzám hasonló szefós raidereknek. A PTR tanúsága szerint még ezen a szinten se teljesen egyértelműek a raid által felsrorakoztatott encounterek, egy-két dologra azért nem árt figyelni, ha nem akar az ember wipe fesztivált. A Blizzardwatch okos útmutatója hasznos tanácsokkal lát el minket, amiket érdemes figyelembe venni, ha a raidelés ezen formáját választjuk esti elfoglaltságnak.

Champions of the Light

I think this first fight is most likely to be the LFR killer of the lot, because it requires coordinated switching between the boss and the adds. The boss is a Paladin that switches between Seal of Retribution and Seal of Reckoning — if you hit her while she’s in Reckoning or if you kill the adds while she’s in Retribution, she will gain a stack of Zealotry, which gives her +2% Holy damage for the rest of the fight. You can imagine how this could become a problem.

The most important thing to remember

  • Watch the boss’s Seal. Attack her when she’s in Retribution and attack the adds when she’s in Reckoning. If the raid doesn’t do this, she’ll eventually become unstoppable due to Zealotry stacks. When I ran LFR, she was up to 50 stacks before the end of the fight. It was still healable, but not good.

Dodge this

  • Wave of Light, a giant glowing arc, will be cast between the boss and the adds. Dodge it or simply don’t stand between them in the first place.
  • The boss drops a Consecration effect on the ground. Don’t stand in it.
  • The adds cast Blinding Faith, which dazes you if you’re facing them. Turning around and losing some DPS is better than getting dazed.

Interrupt this

  • The adds will cast Heal and Penance on the boss. Interrupt them any way you can.

Jadefire Masters

Though the characters you fight are different for Alliance and Horde, it will always be a Monk and Mage duo that uses the same abilities. There’s a lot going on in this fight, but I have faith that you can keep up with it. You can do it!

The Jadefire Masters are the second boss for the Alliance and third boss for the Horde.

The most important thing to remember

  • Keep the Monk’s health lower than the Mage’s. If the Mage’s health ever drops below the Monk’s, the Monk will get a buff. The larger the health difference, the bigger the buff.

Interrupt this

  • The Mage’s Pyroblast. This is tougher than it sounds because the Mage will cast Fire Shield on himself before casting Pyroblast, and you can’t interrupt him until that shield is gone.
  • The Monk’s Whirling Jade Storm, an attack which causes the Monk to run from the tank and then start casting a raid-wide AOE. You can interrupt by hitting the Monk with any melee attack — tanks will (hopefully) be on top of this, but if you’re closer to the Monk, a quick kick to the shin will stop the damage.

At 30 Energy 

  • Living Bombs will spawn, doing raid-wide damage. The whole raid should DPS these down fast while dodging their beam attack.

At 60 Energy

  • Both bosses teleport away, and you have to navigate a treacherous maze to get to them. The Monk casts Ring of Hostility (like the class talent Ring of Peace) that knocks players back if they enter it. The Mage rains down fiery death from above. Do your best to avoid all of these attacks — Warlock portals help, and Monks can set up Transcendence in advance — and get back to the bosses.

At 100 Energy

  • The Monk turns into a Jade Serpent and the Mage turns into a Phoenix, which would be pretty awesome if they weren’t both trying to kill you. Avoid their frontal cone attacks and kill them! Note, however, with good DPS you may be able to kill them before they reach this phase.


Remember how I said the bosses may have different names but the fights play out the same? I lied. When the Horde fight this boss it is a living giant monkey and when the Alliance fight this boss it is an undead giant monkey. It’s a pretty big difference in terror levels, but the fight itself plays out the same, save the abilities have different names and themes.

Grong is the second fight for the Horde, and third fight for the Alliance.

The most important thing to remember

  • Trigger Grong’s Tantrum/Death Knell before he hits full Rage/Energy. This raid-wide AOE is more powerful depending on how much Rage/Energy Grong has. Prevent him from casting it at full Energy by picking up the Apetagonizer Core/Necrotic Core that the adds drop, using it, and then targeting the boss with the special action ability that pops up.

Dodge this

  • Run out of Reverberating Echo/Deathly Echo before it explodes. These are big, obvious pools on the ground, so there’s no reason to stand in them.

Interrupt this

  • The adds will cast Apetagonize/Death Empowerment, which causes Grong to gain Rage/Energy. Interrupt these so Grong has fewer chances to cast Tantrum/Death Knell.

For healers

  • Save your healing cooldowns for Tantrum/Death Knell.

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  • Peter Orosz

    De am a mitikus resz is megnyilt am minden regioban... A progresz teherurhajot kerjuk vissza az EU realmosok jonnek fel mint a talajviz...

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